Advertising $1.99 apps on AdWords: Don’t.

November 27, 2012 By In iDevelopment No Comment

By my experience from both Kanami and BOUNCE dy, just don’t do it. Running a campaign in Google AdWords for your iPhone app will get a lot of paid visibility in terms of people potentially seeing at least your app name, but that’s about it. The basic math is, that the sales generated from people

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BOUNCE dy Now Available on the App Store!

November 26, 2012 By In BOUNCE dy., iDevelopment 2 Comments

November 26, 2012 – FOR IMMEDIATE RELEASE Janne Hansen proudly announces, that his indie game BOUNCE dy (short for BOUNCE delivery) has today been released worldwide on the App Store. The things gamers loved in the classic bouncing games of the 80’s, now return reloaded with physics, speed and control on the iPhone. BOUNCE dy

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Fifteen Minutes of Fame

July 23, 2011 By In iDevelopment No Comment

When your app is published on the AppStore for the first time, it shows on the New and Noteworthy section. This is your fifteen minutes of fame. New and Noteworthy section is the Apple way of promoting apps entering the AppStore. It currently shows 32 new apps (it’s app icon, name & category). You may

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Reasoning Kanami

July 23, 2011 By In iDevelopment No Comment

If I knew that after a year the total sales from my first iPhone app Kanami would be less than 10 EUR, I might have reconsidered if it really was worth it. Luckily I didn’t know. In addition to my personal reasons (I am a beginner japanese student – remember?) I read the Apple guidelines

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