TexturePacker and PhysicsEditor

I love simple solutions to (seemingly) complex problems. Apps that solve one problem, and do it well. Apps of this kind are more rare than one might think. If (and when) you find such an app – it’s always worth crediting. And now for today’s praises: CodeAndWeb TexturePacker (TP) and PhysicsEditor (PE) are apps that

Read More

How to free multiple shapes on a body

March 28, 2012 By In iDevelopment 1 Comment

If you are using Physics Editor for Xcode cocos2d – chipmunk projects to create a bit more complex shapes, how do you release a body, which contains multiple shapes? This is going to be my the shortest blog ever, but have to write this down for you, as this was REALLY hard to find by

Read More